Such areas my be far away in the void or just walled off. As in the previous game, several maps have cutscene-exclusive areas, but these are generally either duplicates of areas used for gameplay or sectioned-off areas containing NPC's that aren't currently active. Chamber of Secrets takes this further, with a "ghost mode" cheat that allowed these kinds of areas and more to be more readily accessed via a combination of free-moving camera and teleportation to the viewed location.These have the usual compliment of invisible walls, floating objects, misplaced textures and enemies, dead-end doorways and things that are spaced oddly so as to create gaps. Aiming the super-jump cheat correctly or using the teleport cheat in Philosopher's Stone can get you into areas behind the scenery or that are only used in cutscenes.The Harry Potter PC games were a gold mine of these, all of which were accessible with cheats of one form or another.The developers used it for testing the game and never intended for it to be accessed. The lower half is Dummied Out but can be accessed through cheating. Only half of the overworld of the original The Legend of Zelda is accessible.The Legend of Zelda: Breath of the Wild also has a glitch world that can be accessed by using a glitch to blow Link out of bounds within the Master Trials DLC.Shared between The Wind Waker, Twilight Princess and Skyward Sword (as they share a similar engine) is a glitch dubbed "Back in Time", which allows Link to explore the map featured on each game's respective title screen by resetting the game at a specific moment during a death animation or game over screen.Twilight Princess also has a glitch underworld.Leaving town results in Link being stuck in the middle of the ocean. Another is the glitch town you land in if you jump offscreen in Darunia and use the Fairy spell. Exiting just cause you to appear on the map where Parapa Palace is. There is a glitch where in some palaces, you can jump through the ceiling and end up in a version of Parapa Palace (Level One) in the same color scheme as the palace you just left. Zelda II: The Adventure of Link has a sort of minus world.Some of the rooms in the map are glitched duplicates of normal game rooms. A similar area beneath all the dungeons is also found in The Legend of Zelda: A Link to the Past.It's made from glitched-out copies of dungeon rooms pasted together, and it changes depending on the number of monsters you killed before entering. The Kennel World from The Legend of Zelda: Link's Awakening is entered by squeezing into the top right corner of a kennel in the town map.
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